aoe2 mongols strategy

Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? You should still beware of enemy onagers. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. They can attack buildings and can be used as a bait for Mangudai to come closer. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. TL;DR: These are the units that could be used in late game against Mongols. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. This makes the Mongol army very mobile. With update 35584, Hunters work 40% faster. It is especially usefull for the siege ram. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Team Bonus: Light cavalry have +2 line of sight. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). You have to scout your enemy and keep checking what they're doing. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Mangudai have a train time of 21 seconds. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. A true Labour of love. Again numbers and an insane micro will be needed to take a fight like this effectively. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. by hit-and-running them. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. They are also great at raiding villagers. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. The Mongols are the only civilization without the Central Asian building set that have access to the. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. Heavy Cavalry Archers need to be considered here. In 1398 he sacked Delhi, murdering 100,000 inhabitants. The companion to Mangudai will always be Hussars. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Well consider later a few exceptions to this rule. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. So the question is, what other strategies or army comps are at least viable with mongols? This guide will primarily focus on giving detailed information on each Civ in the game, old and new. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Then additional in depth advice will be given. Monks will have a limited use. Finally, we must pay attention to gunpowder. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. The Fast Castle into Boom, one of the best beginner build orders for closed maps. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. Each civilization in AoE2 has its unique unit with their own strengths and counters. These civilizations include Turks, Spanish, Portuguese and Khmer for example. It took me a while to gather all information and present it to you in an understandable way. Well delve into different army compositions for each of the civs that could give you a chance of victory. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. What an absolutely epic effort. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. What it essentially means is foreigners. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Actually, it is a huge deal. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. They're just flat out amazing. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. This build is of an advanced difficulty and utilises early Feudal. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Mangudai train time increased to 26 seconds. They also do not get Supplies, making their Militia line more food-intensive. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Alot of people use this food for the Mongol Scout Cavalry rush. Am I right in feeling this way? Answer (1 of 10): Mongols is an absolute delight to play with. The Mongols have a campaign devoted to their civilization: Genghis Khan. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. Put all together, these units form a very threatening and very mobile force. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Once they are able to construct a Siege . Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Mangudai are amazing but this bonus doesn't really affect the game. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. They also have access to all cavalry units and technologies except for the Paladin. Like literally every game and it's the only non-siege unit they make. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Will we finally learn how to defeat the Mongols in the Imperial Age? Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. This is one of many arena strategy. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. The Mongols are a civilization in Age of Empires II and Age of Empires IV . They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. BBCs can be used also to hit the mass of Mangudai from longer distance. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. They focus on cavalry archers. 6 sheep. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. They can upgrade them fully but they lack bombard cannons. But Onagers, Trebuchets and BBCs can be useful. Just be careful with early raids and build enough Castles to support unit production. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. AOE is back once again. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. and our 15 Skirms cant fight 15 Mangudai. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. They have many bonuses that allow them to move fast and hit very hard when used effectively. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. The map is Ravines where hunting is aplenty for the ravenous. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. This page is a stub. He rushed west defeating an Egyptian Mameluke army in Syria. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Destroyed house foundations no longer provide population space with the Nomads technology. They can still be vulnerable against Onager volleys (see in disadvantages). Genghis' first target is the vastness of China. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. 120. Press J to jump to the feed. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Speaking of those two units you generally want to use Hussars as a meatshield for them. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Find out more about this popular map, its meta, and what to expect going in. Yeah, making mangudai and siege really hammers your economy (esp. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). "Good thing I brought my motorized siege units.". Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. This makes them probably the best units for hit and run tactics. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Cav Archers bonus - There's no real way to use this effectively. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They do everything. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Mongols match Goth army with their own FU champs and Scorps. :-) Have a nice weekend! Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . You only get 2 boars, it's not a HUGE deal if you harvest those food faster. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. Trebuchets can be used in the same way, although less effective against units. In general, any melee unit that is slower than Mangudai or ranged unit outranged by Mangudai will have a hard time countering them, and their use will become situational against Mongols. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. Once their individual scenarios have been unlocked they can be replayed in any order at any time. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. This is of course before the game enters into the trash wars. Mongols just have 400-550 more Food than everybody else automatically. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin http://en.wikipedia.org/wiki/Battle_of_Mohi. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. and our Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Try to fight with a Mongol army? Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. It can beat almost all civilizations in style, Mangudai and rams! Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Hunters work 50% faster What is so great about it? Reddit and its partners use cookies and similar technologies to provide you with a better experience. At some point, theyll need to start mining stone.

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