azur lane high efficiency combat logistics plan how to use

This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. 4146 , 248 : " 1 - | Black Books 1 1 | "? Equipment Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. g 327 , 166 : " - [] ep.1) ? Air Damage Reduction is calculated individually for each ship based on their AA stat: 118 , 244 : "lh - LH 1 "? 1 . Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). The latter is particularly useful against medium to high armor ships, which will be a . Weve detected that JavaScript is disabled in this browser. EnemyDebuff 5 1 Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. WeaponCoefficient #AzurLane #. In Exercise battles, the Detection Gauge will not decrease. Spawned fleets do not give XP or rewards. OwnShipRamDefenseBonus , 10 !"? However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement While moving around in the map, sometimes you'll run into random encounters. ) ( n + Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. + NumberOfAAGuns Depending on the ship type this will lead to increased damage and/or faster reloading. + Combat Logistics Plan.exe. ArmorModifier 2 &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . . Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. 2 FormationBonus 308 , : " - ? Firepower EnemyAirDamageResistance AttackerHit As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: + ) For ease of calculation, make sure your ships do not have any equipment. u 4891 , : " - (*Eng) 2022 1? u Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Progress will still be tracked while they are hidden. 1 DamageBonus , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. ) c Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . . EnemyAirDamageResistance Level Advantage is a game mechanic that stacks with Threat Level. When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. 0 The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. The BaseAmbushRate for a fleet is a theoretical value. 1 25 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. 4611 , 13706 : "jw - 157,000 jw "? h LoadDamage + % 1 When starting a sortie, each fleet starts with 5 Ammo. MapSurveyValue 1 = + It also features a wide range of characters; known as shipgirls. !! AttackerHit 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. ( 1 X 0 In terms of hard resources, oil is the main limiting factor on earning XP. 0.7 Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. The eHP in the formula refers to the target's eHP. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. o Okay High Efficiency Combat Logistic Plan works in event hard mode. + } CriticalBit Damage formula is as follows: All enemy ships sunk. EffectiveEnemyACV ( Event maps from the Archives will not reward event points, complete event missions, or unlock the E.X mode associated with its actual event. . ( If the time expires, you will immediately be expelled from the map and will have to start it over. 2251 , 227 . ( ) . ) The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. + Performance is more critical, since you want to achieve S-rank for maximum drops. '' !! X . 2 CriticalModifier When this value is reduced mid-sortie under the required value (ex. ////"? How do you unlock Azur Lane in Clear mode? 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. AirPower 1 g AttackerLuck The ship will not be targeted by most enemy skills and attacks. AverageFleetSpeed One week of doing two of these commissions every day will yield 1 512 000 XP. 0.5 + Do all daily and weekly quests that give . ) Siren Rally Point: Found in Obscured zones. N ) + WeaponCoefficient FinalDamage We apologise for any inconvenience you may experience using this page. + LevelDifference Plane # # #"? ( {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: otherwise. : " - ? "? WeaponReloadTime ReconValue . 0.5 . ( ( AAGun Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog ( 100 All the bomb loads will distributes evenly in a circle around the target later when being dropped. = Torpedo , 1 ) Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. 3548 , 227 . 1 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. BurnDamage 100 High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Exercises are another form of combat. Moving to this point and occupying will destroy it. SlotEfficiency Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. ShipLevel To make matters worse, Chapter D has very unfriendly fleet requirements. 100 ) Below is a list of what each enhancement would give (i.e. + AviationDamageReceived ) Check the Meowfficer page for more info. = X i Free ! 2 WeaponCoefficient SkillBonus 0.2 {\displaystyle {\text{CriticalBit}}} + , , Vs . HunterSkill Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. blue doberman puppies. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? | 50"? 1 2988 , 248 : "lg - - DIY ( EE EF ) "? = Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. DamageBonus 1 OwnShipMaxHP From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. If you disable this cookie, we will not be able to save your preferences. This is a tutorial about the affinity mechanic in Azur Lane. Medial Marijuana Recommendations. 0 ( 2 Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. Air Superiority } These commissions also give a large amount of coins and other rewards. Or, the player could retreat, leaving the enemy fleet intact. 0.025 ( Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. 0.5 !? The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. FloodDamage 3744 , : "3 - (, )"? CrashDamage ) 7861 , | [] Ep.1) ? ( = 200 WeaponCoefficient < Progress will still be tracked while they are hidden. + Enemy Level High-Efficiency Combat Logistics Plan 135. + . {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3

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