kotor 2 guardian build

The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. Star Wars: KOTOR The Best Builds You Need To Try, Pokemon Scarlet and Violet DLC Expansion Pass, These classes each provide different skills and bonuses, Star Wars Jedi Fallen Order: Best Characters (& The Worst), The Best Star Wars Imperials Not In The Shows Or Movies, Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked, Hilarious Star Wars: Visions Memes Only True Fans Understand, Things We Love About Star Wars: KOTOR On The Nintendo Switch, Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss, Hogwarts Legacy and Other February Releases Overshadowed an Otherwise Great Game, Requested Hogwarts Legacy Quality of Life Improvement Would Be Huge Gear Upgrade, PS Plus Free Games for March 2023 Break a Years-Long Tradition. Privacy Policy. Please see the. Read More . You need to sign in or create an account to do that. bro im a sentinal and i spam the LIVING HECK out of force speed and heal. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. the time your max level (20). Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. Nevertheless, as Guardians, the idea is to hopefully eliminate enemies quickly before they have too many chances to inflict significant damage. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Hope i gave you some good tips any other q's just ask me, P.S. This is the character to pick if you want to focus on Force powers over combat. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Consular. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. This build is dependent on what items players use versus what skills or feats they choose. Hokey religions and ancient weapons are no match for a good blaster at a player's side. Light side or dark side. How to Get Mods on a Hardmod (Modchip) Original Xbox? Use This Build If : You need to take down other force users with ease! Albino Member August 19, 2015 Excellent build. This build is also fully capable of simply dueling the final boss in. The guardian build is a strength-based melee fighter with buffs. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. ncdu: What's going on with this second size column? Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. Gains a bonus of + 4 or + 5 with a minimum dexterity of 18. This is completely doable, provided the following two conditions are met: 1) You attack him from behind (damage bonus. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Thank you for the awesome write up. It is designed with grinding out levels in mind to get max . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All rights reserved. These classes each provide different skills and bonuses. This item will only be visible in searches to you, your friends, and admins. The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. This is solely because the Guardian class gets the Force Jump feat. This build also uses the two-weapon fighting feat - though picking the Dueling feat is also canonical. This allows for 2 extra attacks per round and a +4 defense buff. By Commandercup July 13, 2008 in Star Wars: General Discussion. Why go anywhere else? Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Harry Slater Your go-to destination for all things mobile gaming. So after all these years I discovered something I didn't know. Follow us for Roblox, Genshin, Pokmon, and more on, Star Wars: KOTOR II Switch review - Yoda the one I want, Star Wars: Knights of the Old Republic lightsaber - how to get your first Kotor 2 lightsaber, Star Wars: Knights of the Old Republic 2 mobile review, Star Wars Knights of the Old Republic II Switch review. When it comes to the best, however, these builds are considered top tier. STR is probably your biggest stat being your damage output. Still on the fence? Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). The games recommended is a good way to start. It was a total blast to play, very fun and very different (as I tend to not play brute strength melee characters in RPGs). RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. The Consular class will give access to more Force powers than the other two Jedi classes. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. This build is best when the character starts as a Scoundrel and then picks the Consular Jedi class later. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. Guardian. We include affiliate links in articles. The Jedi class should be either Guardian or Consular. The Force Build combines the Soldier and Consular classes. This forces players to choose skills and feats that give a more immediate benefit. Slinging Force powers and swinging dual lightsabers. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. Buff the force powers you use against others. How do you get out of a corner when plotting yourself into a corner. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Look at your Wisdom too, since thatll help with your force powers. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Now, in KOTOR2, I would switch my stance and go with a dex build. I wasn't ignoring you. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. I'd recommend 18 constitution since it lets you equip the strongest implants, but other than that, It's up to you. The build pages are geared toward being as brief as possible. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. Thats mainly because me and Kreia could handle pretty much everything, so third companion was mostly acting as cannon fodder. Players will want to make Dexterity, Wisdom, and Charisma the primary attributes. Wisdom and Constitution should also be raised. I think pretty much everything is answered in this. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Fury is Power obtained at level 1 Sith Marauder. How do you ensure that a red herring doesn't violate Chekhov's gun? Consular. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. What you want to do is to build Kreia up for Buffs. Kind of an Eldritch Knight kind of thing. so . I'm actually doing a cross-class character with a Guardian and a Master hybrid. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. Definitely like the build as it is pretty similar to the first KOTOR which is what I was hoping to continue. +2 Attacks per round! His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. This build is designed to take down other force users with ease. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. i am lvl 3 now .. and dont know what i have to max oder lvl now :D. Anakin Skywalker used Djem So and Shien not Ataru.only time he used Ataru was with the two saber dueling on Geonosis against Dooku with the Jar'Kai varient which he sucked with. One type of build that many players don't try is a character that uses explosives as their main weapon. Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. guys. Repair will increase the components you get from breaking down items. When you cant use Kreia, I usually paired Bao-Dur with either Visas specced for Buffs, or HK-47 who synergize very well with Bao-Dur after hell upgrade his Remote to heal droids. A higher Intelligence grants more skill points per level. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Flurry will give you 1 bonus attack per round without any drawback. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. His Tech Specialist levels also don't stack with his Jedi . After CON affects your health and somewhat more importantly the implants you can equip. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. A good, old-fashioned RTS title will always bring him back into the fold. Valve Corporation. Why are physically impossible and logically impossible concepts considered separate in terms of probability? Armor or clothes? If armor, what powers should he take? If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. I am more than happy to answer questions. The guardian build is a strength-based melee fighter with buffs. 5. This build is a combination of a Scout and a Guardian (for Force Jump). All of these need to be raised to, or above, 15. Sweet! The Workbench is a feature I see as one of the most important for increasing your power late-game. Other ranks are obtained at level 5 and 9. Early in the game, the bonuses for Critical Strikes are not very appealing. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. Of these, Persuade and Treat Injury are the most important Class Skills. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. You're browsing the GameFAQs Message Boards as a guest. Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). I think the sticky has some good recommendations but here is my opinion: Instead of putting points into CON at those levels you can just gain influence with Han Harr and subsequently Kreia (it's a whole mini story/lesson thing) and that nets you two or three points to your CON. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. The information provided here should prove useful to beginners and set them on the right track. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. 3. And note that I never mentioned "Jedi Guardian" in the first place. Force Powers are simple. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. Information about your use of this site is shared with Google. His other interests include horror movies, toy soldier collecting, and anything Batman-related. So, how should he built? The Jedi class in this build is the Sentinel. It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. Do not become sith lord/jedi master as it is useless, go skills or sentinel class, Pro tip in k2 if you get the finesse perk you can make your hit chance and dmg scale off dex instead of strength. Whether a character will succumb to the dark side and become a Sith is also up to the player. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. I mostly play character that heavily depends on Force so it was nice change. Focus on Ferocity Form which will give you another Attack per round and -2 Defense and Resilience Form for defense against Blasters. Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. This build primarily uses blasters, but when enemies get too close, switch to a lightsaber. The Jedi class for this build is Sentinel. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. However, it's highly recommended to stick with one's chosen class, especially for a beginner. Light vs dark. Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. The best Kotor 2 builds for each class: Guardian Sentinel Consular Prestige Light vs dark Guardian The Guardian is all about combat. How many classes are there in Knights of the Old Republic 2? Expect to reload the game a lot. Prestige. Nearly all gear in Kotor II is randomised. This is an attempt to grind out a min maxed soldier guardian build that pushes 13 persuade and 17 repair just because. Connect and share knowledge within a single location that is structured and easy to search. Like those games, this build starts weak but gets increasingly more powerful - by the end of the game this build will be defeating entire groups of enemies in seconds. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. This guide concerns itself with the Guardian build, a class suitable for players who enjoy raw combat with a lightsaber as their primary means of offense. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points to increase. Force Jump reduces the need of Speed pretty easily, so whenever you can, charge your enemies. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. This build is based on the idea of making an extremely overpowered melee character. This build uses the Scout and Consular classes. There are six of these three light side and three dark side. And? Force Chain! As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. Certain items can also be equipped to help boost Dexterity as well. Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. This item will only be visible in searches to you, your friends, and admins. The Speed Burst, Force Push, and Slow are the primary Jedi powers. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. Followers 0. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. That is a master with the lightsaber that can zip around during a fight dispatching enemies with a swing of their lightsaber. Windu's fighting style is built more upon Dexterity than Strength; however, don't neglect Strength. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. Two-weapon fighting lets players dual wield blasters which is what players want. He's also much. Force powers tend not to be important in this build. The boss fight at Taris is particularly hard at a low level, even for the Soldier class. what do you recommend having in your party ?! This build focuses more on using force powers over weapons. You need to sign in or create an account to do that. It increases the potency of the player character's Force powers and increases companions' chance to hit. The combat is boring and you pretty much become invincible with any build. If you dont want it, just go for anything with Strength or Wisdom bonus. Thanks for the assistance! The Guardian is all about combat. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman.

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