Deletes all currently registered on-load handlers. Selects all internal link elements within the passage element whose passages do not exist within the story. If its return value is truthy, the save is allowed to continue unperturbed. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Story Format: SugarCube 2.35.0. Warning: Prepends one or more unique members to the beginning of the base array and returns its new length. private browsing modes do interfere with this. Roughly equivalent to the :passagestart event. Equivalent to wrapping the entire passage in a <> macro. At first, it may seem like a small error, but considering the fact that more than 70 percent of the website uses jQuery in some form or other, this may turn out to create a huge mess. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. The $args special variable has been deprecated and should no longer be used. Request that the browser enter fullscreen mode. These instances will be noted. Harlowe refers to these as "revision macros". In my experience this error occurred because there was another error previous to the Function is not defined - uncaught referenceerror. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Evaluates the given expression and compares it to the value(s) within its <> children. Returns whether the seedable PRNG has been enabled. Note: By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. Function templates should return a string, which may itself contain markup. The callback is passed one parameter, the original destination passage title. Attaches event handlers to the selected tracks. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. See Save API for more information. Note: For example: Warning: Shorthand for jQuery's .on() method applied to each of the audio elements. Creates a link that navigates forward to a previously visited passage. The glass appears (with the arrow cursor) and moves far from the image limits. See Engine API for more information. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Note: Warning: Sets the selected tracks' volume mute state (default: false). See: Returns a new array consisting of all of the tags of the given passages. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. If no passages are found and default text is specified, it will be used instead. Passage names have passage- prepended to their converted forms and are converted both into IDs and classes depending on how the passage is usedan ID for the active passage, classes for included (via <>) passages. Twine2: Unused. There is no fatal damage on cells within this printability range. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Note: A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Opens the dialog. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Aborting. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Sugarcube 2.21 use variable value in another variable name. Returns the array of track IDs with the given group ID, or null on failure. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. May be called with, optional, link text or with a link or image markup. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Testing is strongly advised. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. See <> for more information. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Note: Does not flag other assignment operators. privacy statement. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Triggered after the rendering of the incoming passage. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Removes fullscreen change event handlers. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. See State API for more information. Each link removes itself and all other <> links to the same passage after being activated. Audio tracks encapsulate and provide a consistent interface to an audio resource. Executes its contents and appends the output to the contents of the selected element(s). Returns the bottommost (least recent) moment from the full in-play history (past + future). Wikifies the given content source(s) and appends the result to the target element(s). Creates a radio button, used to modify the value of the variable with the given name. Yield the single line in the final output: An exclamation point (!) Returns whether the UI bar is currently stowed. Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. sugarcube is not defined Home Curation Policy Privacy Policy Sets the selected tracks' volume level (default: 1). The active passage's name will be added as its ID (see: Passage Conversions). The Config API serves the same basic purpose. Note: Warning: SimpleAudio API. Note: URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Registers the passage as an initialization passage. It should be plain text, containing no code, markup, or macros of any kind. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Returns the size of the story metadata storei.e., the number of stored pairs. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. See Also: Local event triggered on the typing wrapper when the typing of a section starts. Unsets story $variables and temporary _variables. Gets or sets the track's volume mute state (default: false). See the _args special variable for its replacement. Note: A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. I've added two new files to support Sugarcube. Warning: SugarCube provides a variety of functions and methods that may be used instead, and standard JavaScript functions and methods may also be used. Deprecated: But thank you very much for providing this macro set, which was a really good starting point for me! This macro has been deprecated and should no longer be used. The story history contains moments (states) created during play. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. Returns a reference to the current AudioTrack instance for chaining. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Deprecated: The text of a container macro parsed into discrete payload objects by tag. Adds an audio group with the given group ID. It worked in Harlowe just fine, but I wanted to make it more appealing and switched to SugarCube. Prepares the dialog for use and returns a reference to its content area. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Identical to calling .map().flat(). answered Sep 6, 2017 by greyelf (159k Deprecated: There are several configuration settings for saves that it would be wise for you to familiarize yourself with. The starting passage, the first passage displayed. Note: Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Doing so allows interactions with the text to also trigger its <>. Deprecated: In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. May be terminated by a <> macro. Note: blazing fast internet with unlimited dataespecially true for mobile users. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Returns the number of currently registered on-load handlers. Note: There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. For example, a common use of <> is to perform various actions before forwarding the player to another passage. SimpleAudio API, AudioRunner API, and AudioList API. Have a question about this project? Sugarcube is a nice tool, and does stuff like save management easier than Harlowe, but it requires more know-how to use its more advanced functionalities. Problem Returns a reference to the Dialog object for chaining. prerender tasks have been deprecated and should no longer be used. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. In general, look to the, The various Options macros have been removed. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). Go to your Twine1/Twee installation directory and open the. It is unlikely that you will ever want to disable this setting. Returns a reference to the Dialog object for chaining. SugarCube is designed for that too, but at least meets you halfway if you want a combat system or an inventory or resource management or random loot. See Story API for more information. The DOM macros do have a limitation that you should familiarize yourself with. That will only toggles the views, test mode must still be enabled first. Returns whether a playlist with the given list ID exists. LoadScreen API. Expressions are simply units of code that yield values when evaluated. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Returns a callback function that wraps the specified callback functions to provide access to the variable shadowing system used by the <> macro. When used to set a value, returns a reference to the current AudioTrack instance for chaining. Returns whether any of the given members were found within the array. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. Returns whether playback of the playlist has been stopped. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Track event triggered when a fade starts. Story API. Returns a reference to the UIBar object for chaining. See the Setting API docs for more information. This method has been deprecated and should no longer be used. Note: Note: Sets the selected tracks' repeating playback state (default: false). Used to populate the story's caption area in the UI bar (element ID: story-caption). UI API. Returns whether there are any filled slots. You signed in with another tab or window. SugarCube, like JavaScript, uses dynamic typing. Twine1/Twee: Registers the passage as JavaScript code, which is executed during startup. Passage render. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. See the forget() function for its replacement. The config object has been renamed to Config and some of its properties have also changed. Warning: Gets or sets the playlist's volume mute state (default: false). The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. You will, very likely, never need to use State.top directly within your code. Deprecated: Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. As you are aware, all javascript Note: Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. Returns whether an audio track with the given track ID exists. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. This macro has been deprecated and should no longer be used. If you need them, then you'll need to keep them out of story variables. The config API has been renamed Config for better consistency with the other APIs. Note: To delete all current watches, click the button. See the State API docs for more information. Returns the title of the passage associated with the active (present) moment. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Warning: What I want to do with those images is explained in the following links: How To Create an Image Magnifier Glass (w3schools.com), How To Create a Tab Image Gallery (w3schools.com). Essentially, a combination of <> and <>. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). See the. Removes classes from the selected element(s). By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. By clicking Sign up for GitHub, you agree to our terms of service and This macro should be invoked once following any invocations of <> and <>, if any <