crocodile race dnd 5e

Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Language The saving throw DC is the same as the DC to escape its grapple. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Age. As a hexling, you were raised like a human. Use as you wish, roll for fun, or make up your own traits entirely. Where up until now, they were highly unlikely to be discovered, this is the time when their inherited powers first make themselves visible, alongside some other eventual traits. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. In terms of law and chaos, crocodilians are often chaotic, but it is not unheard of for a crocodilian to be lawful.Size. Ability Score Increase. You can also use your tail as a weapon. Makes sure to take some UA to make it not the worst subclass avaliable. 2023 Wizards. Please enable JavaScript to get the best experience from this site. They also dont need to sleep normally, falling into a meditative trance instead. Sheet creator documentation is available. Tail. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Ability Score Increase. Wherever they go, wherever they live, hexlings has a tendency to become the black sheep if they are not careful enough about concealing their true nature. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. They see the world as a place of predators and prey, where life and death are natural processes. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. You may use your jaw to grapple creatures smaller than you. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The crocodile can hold its breath for 15 minutes. If a minotaur's horns can be 1d10, a devastating bite can be too. Their hands and feet are also outfitted with sharp claws. Your Strength, Constitution and Wisdom score each increases by 1 . U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? The ones that do, however, find themselves well suited to the profession. If you've got any problems with it, take it up with the Bando man. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Two-Headed Crocodile | D&D 5e Wiki | Fandom On the material plane, the Aarakocra made their homes in treetops high in the mountains. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. You have tough, scaly skin. DM tip, use the tail attack first. Werecrocodile | Forgotten Realms Wiki | Fandom They don't like big homes that were inherited as much as they prefer living life through self-achievement. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. Fizban's Treasury of Dragons; 2022. When you reach 5th level, you can cast the Enlarge/Reduce spell once with this trait and regain the ability to do so when you finish a long rest. I add a death roll to all crocs in my games. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. You can use your sharp teeth and powerful jaws as a weapon. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Witch Legacy. You have resistance to cold damage. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Ability Score Increase. Ability Score Increase. Create an account to follow your favorite communities and start taking part in conversations. Your claws are natural weapons, which you can use to make unarmed strikes. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Crocodile Edit Page Content. Hold Breath. Normal - I didn't even notice the change. Darkvision. This isolationist group of proud creatures make powerful Fighters and Barbarians. Crovics are roughly 200 pounds, and 5-6 feet tall. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Crocodile - DnD5e.info - 5th Edition System Reference Document/5e SRD Dnd Races 5e (5th Edition) - Character Races for Dungeons & Dragons Misc Creature, Environment: "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. Your size is Medium.Speed. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. -Last words of Deer Stoves, Human Wilderness Survivalist. Massive humanoids alligator Ability Score Increase. "Why?" With a mixture of insanely useful skill bonus checks and disguise/forgery expertise, Kenku are probably the best candidate for Bards and Rogues (the skill monkey classes) and excel at subterfuge and deception. Actions. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Your Constitution score increases by 1. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. You could probably homebrew it. Their scales can be dark tan, dark green, grey, pale yellow, or jet black . Your size is Medium. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. Your size is Medium.Speed. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. [Top 5] D&D Best Tank Builds That Can Withstand Massive Damage Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . Ability Score Increase. Your base walking speed is 30 feet. It happens suddenly, for the most part. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. You have a ring or spiral pattern of moles or freckles somewhere on your body. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Evil Eye. Size. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. Typically . They usually have dark green scales on their back, arms, and tail. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. Amphibious. Bite. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. On a failed save, the creature begins to turn to stone and is Restrained. You may learn another language of your choice. Your class gives you proficiency with certain types of armor. "Crikey! You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. then you have a scary little beast to throw at your players. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Mimicry. Your base walking speed is 35 feet. As such you are accustomed to their traditions for all things in life; names, religion, etc. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Take a look at the beastmaster subclass. "WATCH YOUR BACK IF YOU'RE GOING TO TAKE the shortcut past the birches and the swamp," the older woman warned, rocking her chair slowly upon her porch. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. If a minotaur's horns can be 1d10, a devastating bite can be too. The character made the unfortunate error of getting close to this big gator, it bit him, then moved into the water to use its Death Roll attack, and it one-shot the dude. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Aligatorian's vary widely in height and build, from 6-8' tall. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. Size. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. You can mimic sounds you have heard, including voices. Tasha's Cauldron of Everything; 2021. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. Attributes. Bite. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. Alignment. There sometimes starts growing moss in your hair. Wow. What sort of region was it? Powerful Build. Physical Description. If you like my work, consider supporting me on Patreon or tip me on Ko-Fi! Something happens to the hexlings at their 13th birthday. When it comes to the morality of the crocodilians, they vary widely. However, they are Sunlight Sensitive . A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. They become partially animalistic, though for a short time, and are extremely embracing of nature. You are more hardy than most with a taller than average, often stocky build, and with hardened nails that act much like claws. 10 Awesome Monsters for a D&D 5e Swamp Encounter Your Strength score increases by 1. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. Charisma is your spellcasting ability for these spells. You wanna beef this statblock up while being realistic? https://taimasart.tumblr.com. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Lycanthrope - Race - D&D Tools - Ark Alseif Actions. Amphibious. Charisma is your spellcasting ability for these spells. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. "Oh please. It was the vernacular of the beginning, so the pets that communicate in early-stage essential languages those animals can comprehend Aquan and also the other way around. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. D&D Playable Races Improved By 5e's New Stat Rules - ScreenRant You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Your hair and nails grow unnaturally fast. Blackbando's Homebrew Wiki is a FANDOM Games Community. Roll20 uses cookies to improve your experience on our site. Party Role: Damage. Variants: Dragonborn (5e Race Variants/Subraces). Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. Dungeons & Dragons 5th edition The crocodile can hold its breath for 15 minutes. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Due to this, they get along well with Lizardfolk, and other tribal races, however they don't get along the best with other more judgemental races. While hexlings have much in common, the type of hag their bloodline is descended from separates them into six subraces; Annis, Bheur, Dusk, Green, Night, and Sea. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. Your Intellect and Dexterity scores increase by 1. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Their navigation skills also make them well suited to being Rangers. THE WICKED thing was burnt last week. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. https://taimashomebrewery.tumblr.com The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. Examples: Takika, Zaza, Gotakak, Roakat. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. Gnolls - a Race of Ferocious Hyenafolk for 5e | GM Binder The secondary languages of Aquan are Alzhedo and Midani. Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. Wakeful. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Subrace - Lizardfolk Variant | GM Binder In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. Speed. Ability Score Increase. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Witch Legacy. Exuberant rabbit folk front the feywild, Harengons are bipedal, with long feet and powerful back legs they use for running and jumping with remarkable grace and speed. Press J to jump to the feed. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Crocodilians speak Common in an accent similar to a human Australian accent. Witch Legacy. This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Select a race from the list to view it here: . Search by name on the left, click race name to display on the right. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. Crocodilians live in swampy villages and prefer to be left alone. Death Roll. Revenge for how they treated her, how they chased her.". Since then, men has gone missing passing those parts. You can speak, read, and write Common and Draconic. Half-Orc - fierce and . They are typically Good, though some rare cases may be neutral or even evil. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. Challenge Rating: 1 to 7. Wiki Pages Latest activity. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. Can my druid turn into this at level 5 after meeting one in the adventure? Only those proficient in the armor's use know how to wear it effectively, however. Media New media New comments Search media. Drow: Drow quadruples the range of the Elf's usual Darkvision and gives them a Charisma boost. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Elves are shaped by their environment over the millennia. The lizardfolk have some racial traits. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. You have proficiency in these weapons. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Your Intelligence score increases by 1. If a creature fails its check to escape your grapple, you can bite into them with your sharp teeth dealing piercing damage equal to 1d6 + your Strength modifier.Claws. You know the Message cantrip. Still a little front loaded with power especially the Magic Animus needs a stern look. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age.

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